Buy Pokémon cards at release or wait? The price data says wait

Waiting has usually won: Pokémon singles bought in a set's first six months made a typical −49% over the next year after costs, while cards bought two years or more in made +2%. Here's how the odds change as a set ages, where buying early still has a case, and what the numbers can't tell you.

Close view of the back of a Pokémon trading card with the yellow logo and a red and white ball on a blue swirl.−49%bought in a set's first 6 months, median a year on
Photo: Caleb Oquendo, Pexels
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Why do collectors buy chase cards at release?

The idea is that chase cards only go up, so the sooner you buy, the less you pay. The fear is simple: wait, and you'll pay more later. The price data says the opposite has usually happened.

The belief makes sense on the surface. When a set drops, everyone is talking about the same handful of cards. Listings are thin, videos show big pulls, and prices look like they can only go one way.

But release prices are set by the first rush of openings, before supply catches up. In those early weeks, only a small number of copies are out there, and demand is at its loudest. As more boxes get opened and more copies hit the market, that early price usually doesn't hold.

This post is about singles: the individual cards you buy from other sellers. It's not about sealed product bought at retail, which works differently and isn't in these numbers.

What happens to cards bought in a set's first six months?

They've usually lost a lot. Singles bought in a set's first six months made a typical −49% over the next year, after fees, tax and shipping.[1] Cards bought two years or more after release made +2% over the same kind of year.

Median return after costs, the year after you buyBy how long the card’s set had been out when you bought it
In the first 6 months: −49% (980 buys)In the first 6 months980 buys−49%6 to 12 months in: −30% (704 buys)6 to 12 months in704 buys−30%1 to 2 years in: −10% (1,804 buys)1 to 2 years in1,804 buys−10%2 years or more: +2% (39,388 buys)2 years or more39,388 buys+2%
In the first 6 months: −49% (980 buys)In the first 6 months980 buys−49%6 to 12 months in: −30% (704 buys)6 to 12 months in704 buys−30%1 to 2 years in: −10% (1,804 buys)1 to 2 years in1,804 buys−10%2 years or more: +2% (39,388 buys)2 years or more39,388 buys+2%
The numbers
GroupValue
In the first 6 months (980 buys)−49%
6 to 12 months in (704 buys)−30%
1 to 2 years in (1,804 buys)−10%
2 years or more (39,388 buys)+2%

The pattern is steady. Cards bought 6 to 12 months in made a typical −30%. One to two years in, that improved to −10%. The gap between the earliest buyers and the latest is 51 percentage points.

Here's how we measured it. At the end of each month since late 2022, we took every English single above a minimum price that trades often enough to resell, noted how long its set had been out, and followed its TCGplayer market price for a year. We show each group's middle result, so a few huge winners can't drag the number up.

Every return counts what buying and selling online really costs: paying a bit over market to buy, shipping both ways, the marketplace's fee, selling a little under market, a small storage cost, and tax on any profit.[2][3][4] Those costs alone mean a card has to rise just to break even. Our post on how much a card must rise to profit walks through that.

How often does buying early actually pay off?

Rarely. Only 13% of singles bought in a set's first six months made money after costs over the next year. For cards bought two years or more in, it was 53%.

The table below adds two things the chart doesn't show: how often each group made money, and a cautious estimate (one in four buys did worse than this). It also shows how many buys each group rests on. We count one card in one month as one buy, so the same card can appear in several months.

When you boughtMade money after costsCautious estimateCard-months measured
First 6 months13%−65%980
6 to 12 months in24%−50%704
1 to 2 years in44%−41%1,804
2 years or more53%−22%39,388

Notice how small the early groups are. The first-six-months result rests on 980 card-months, a fraction of the late group. That's still a lot of buys, and the direction matches every other group, but it's a smaller base than the late figures.

The cautious estimate tells the harsher story. For early buyers, a bad year looked like −65%. For late buyers, a bad year was −22%. Waiting didn't remove the risk, but it shrank it a lot.

Is the buy-early crowd ever right?

Sometimes, and that's why the belief sticks. That 13% of early buys did make money after costs. Those are the cards people screenshot and talk about for years.

The trouble is what you don't hear about. A set's first months include its most hyped cards at their highest prices. For every chase card that kept climbing, many more slid as supply caught up, and nobody posts about those.

There's also a fair point on the other side: waiting hasn't made people rich. A typical +2% for cards bought two years or more in is close to flat. Waiting mostly stopped the bleeding rather than paying off.

And not everyone buys to make money. If you want a card to play with or to finish a binder page now, being early has value that a price chart can't measure. The numbers here only speak to what happened to the price.

What can't this data tell you?

It can't tell you what any one set or card will do. These are medians across many cards from past prices, not a forecast.

  • Sealed product isn't included. Booster boxes and other sealed items bought at retail are a different question. These are singles only.
  • English cards only. Japanese singles weren't part of this study.
  • A short window. The data starts in late 2022, so it covers only a few years of releases and one stretch of the market.
  • The late group is cards that lasted. We only counted cards still trading often enough to resell. Older cards that faded out of the market drop out of the late group, which may make it look a little better than a random older card would.

If you want to see how age plays out over much longer stretches, our post on vintage versus modern cards looks at that.

So what does this mean when a new set drops?

It means the first six months have historically been the costliest time to buy singles for their price. Release prices reflect a rush that usually fades as more copies get opened.

If you're buying a new card hoping it goes up, the history says the odds have been against you early: a typical −49%, with only 13% of buys coming out ahead after costs. Cards bought later did far better as a group, though even then a bad year was a real possibility.

If you're buying because you love the card, none of this says you're wrong. It just tells you what patience has usually cost or saved in the past.

One way to see this for yourself is to watch a card from release day and track its price as the set ages. Pokelit prices English and Japanese cards every night from TCGplayer prices, and you can watch cards or keep a binder that tracks their value (see what the app does).

How we measured

We took every English single worth $20 or more that trades often enough to resell, at the end of each month since late 2022, and noted how many months its set had been out. Then we followed its TCGplayer market price for a year. Each group’s middle result is shown, so a few big winners can’t skew it. Each return counts what buying and selling online costs: about 5% over the market price and $1 shipping to buy, the marketplace’s fee, a little under market and $2 shipping to sell, $1 a year to store the card, and tax on any profit (28% on a card held a year or more). Sales tax isn’t included.

Data as of . Not financial advice.

Sources

  1. TCGplayer, TCGplayer Market Price. The price behind our figures, recorded every night by Pokelit. Accessed .
  2. TCGplayer, TCGplayer Fees. Accessed .
  3. eBay, Store selling fees. Accessed .
  4. Internal Revenue Service, Topic no. 409, Capital gains and losses. Accessed .

Questions

Do new Pokémon cards go down in price after release?

Usually, yes. In our data, English singles bought in a set's first six months made a typical −49% over the next year after fees, tax and shipping, and only 13% made money. Release prices are set by the first rush of openings, before supply catches up, so early prices often slide as more copies reach the market. These are group figures from past prices, not a forecast for any set or card.

How long should you wait after release to buy Pokémon singles?

In the past, the longer buyers waited, the better the group did, right up to two years. Cards bought 6 to 12 months in made a typical −30% over the next year after costs, cards bought 1 to 2 years in made −10%, and cards bought two years or more in made +2%. That's a gap of 51 percentage points between the earliest and latest buyers. Past patterns don't promise the same for any future set.

Is it worth pre-ordering Pokémon singles?

Our data doesn't measure pre-orders directly, but it does show what happened to singles bought in a set's first six months, when prices are set by the first rush of openings. That group made a typical −49% over the next year after costs, and a cautious estimate was −65%. If a pre-order price is based on that early hype, the history suggests it has often been a high point rather than a bargain.

Does this apply to sealed booster boxes?

No. These numbers cover English singles only. Sealed product bought at retail wasn't part of the study and can behave very differently, so don't read these results as a verdict on booster boxes, elite trainer boxes or other sealed items.

Is buying two years after release a safe bet?

No. Cards bought two years or more after release did best as a group, with a typical +2% over the next year after costs and 53% making money. But a cautious estimate for that group was still −22%, so plenty of late buys lost money. Waiting improved the odds in the past without removing the risk.

Daniel Fang

Founder of Pokelit. A collector, and the builder of the price data and the model behind these posts.

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